Baby Steps
1 min read
#gamedev
I woke up today with the idea to just mess around with purely my previous knowledge of math and some help from the unity manual, and I got my first baby step into understanding how to create procedural meshes within unity. It’s a simple code that I’ll have to rewrite once I figure out how to make it fit all purposes, but I got something and I’m super excited about it.
More details to come! (When I figure it out…)
