Garrett Delfosse
I build software and games.
Recent posts
all 16 posts →-
Go Patterns
I began learning Go in 2019, and it swiftly became my most productive and preferred backend programming language. In this article, I’ll share some common patterns I’ve observed in Go applications and…
7 min #go -
Prototyping new Turn Based Tatics Game
I’ve been brainstorming a new tile based tatics-like game that I suppose I’m designing for mobile. I’m really trying to focus on making a project that’s DOABLE and within a reasonable scope for while…
1 min #gamedev -
New Terrain Colors and Grid LOD System
I’ve revamped the terrain UV system to better suit the new texture design I had. Before I had a simple grid of 4 colors, and the height of the triangle’s vertices dictated which color was chose. Now,…
3 min #gamedev -
Island Generation
After a good time away I’ve had some free time to spend messing with a problem I’ve had lately, and that is that I wanted a full map generated without watching chunks come into vision in the distance…
2 min #gamedev -
Vertex Manipulation
I’ve been out of sorts with what I want to work on next with my project. Also, school has been keeping me pretty busy. Runtime-player-action-based vertex manipulation is something I’ve planned on…
1 min #gamedev