Prototyping new Turn Based Tatics Game
I’ve been brainstorming a new tile based tatics-like game that I suppose I’m designing for mobile. I’m really trying to focus on making a project that’s DOABLE and within a reasonable scope for while I’m in school and have a budget of zero dollars. Without going into much detail, because right now my ideas are pretty scattered, I’ve been working on making a procedurally generated map the last few days and felt like showing off the first steps of the project.

Right now the map can be any radius between 1 and 99, has a rock border and rocks scattered throughout the map, and a procedural river that will always touch from the west wall to the east wall. As you can see above it doesn’t always flow so well, which is something I’m gonna be working on. I have just to impliment anything outside of built in unity perlin and random ranges, for the sake of rapid prototyping. I just changed the hexagons from shape to rounded edges today and really thought it gave a lot to the feel of the terrain. So overall pretty happy about it.