Starting Work with Dynamic Lighting in Unity 5
1 min read
#gamedev
I know I just posted earlier today but I got home and was itching to figure out the lighting in unity. I came across a method that is new to Unity 5 to simulate a day and night cycle and imported my little island I made a few days ago so I had something to work with, and it turned out better than I expected. The default settings are being used so I still need to tweak with the GI and AO, as well as the reflections on the shaders. But that’s all besides the point. The shadows look great in Unity 5 and I can’t wait to really dive into working with the lighting and ambient color to get that “awe” effect.
I guess you could call this an end of day 1 video: