Vertex Manipulation
1 min read
#gamedev
I’ve been out of sorts with what I want to work on next with my project. Also, school has been keeping me pretty busy.
Runtime-player-action-based vertex manipulation is something I’ve planned on tackling for a while. Today I’ve started the ground level on how to do it. This means that a player can select a vertex on a mesh, and raise or lower it. (Think leveling an area to build a settlement) I plan to expand this idea to being able to manipulate vertices on all items and weapons in the game within margins to make things more personal and possibly add new function.
More to come on this topic in the future.